About
Product Manager and Product Owner with 10+ years delivering VR, 3D and AI products.
I’m a Product Manager and Product Owner with more than ten years of experience delivering complex technology products: real-time 3D and VR applications, web and mobile platforms, enterprise simulators and, most recently, AI-driven tools and multi-agent systems.
As a project manager I run delivery end to end — scope, budget, risk, vendors and teams of up to 35 people for a Tier-1 Silicon Valley client under strict confidentiality. As a product owner I own the roadmap, turn unclear business needs into backlogs and user stories, separate core platform capabilities from one-off client requests, and take products from first MVP to release.
A background in optical and laser engineering helps me talk to technical teams and judge feasibility early. I have applied AI to production workflows for more than two years, and I build the tools described in my cases myself with AI coding agents, n8n and Docker.
How I work
- Methodology follows the work. Scrum for iterative software, Kanban for live-ops maintenance, and Waterfall with PRINCE2 principles (working knowledge) for hardware procurement, compliance and fixed-budget phases.
- Continuous discovery. On a B2B healthcare VR platform I ran regular interviews with doctors and patients and turned the feedback into backlogs, user stories and priorities.
- Iterative delivery and UAT. Regular acceptance cycles with real users, and backlog triage that keeps the core loop stable while new features arrive.
- Platform versus custom. I separate what belongs in the product from what a single client asked for, and I say no early when scope would hurt the platform.
- Commercial accountability. RFP, RFQ and SOW work, risk-adjusted budgets, vendor and MSA negotiation. I know what to promise and what to avoid.
- Feasibility first. I challenge estimates and surface conflicts between software and physical infrastructure before they reach production.
Career at a glance
- 2026 – now. Freelance Applied AI Product Manager — synthetic AI focus groups (Project Avatar), an Unreal Engine + YOLO pipeline for EW-resilient target recognition, AI-assisted prototyping.
- 2022 – 2026. Vertigo Games — Senior Producer, scaling a Tier-1 client team from 8 to 35 FTEs; before that Senior Outsourcing Producer on the AAA VR game Metro Awakening.
- 2021 – 2022. Pixward Studio — co-founder and COO, product owner of Boss Fighters.
- 2018 – 2021. Jasoren — Senior Product Owner / Lead Project Manager for enterprise simulators, virtual showrooms and advergames for clients in Belgium, Germany, France, Saudi Arabia and the UAE.
- 2015 – 2018. Independent Product Owner for EU and US clients: web platforms, high-load backends, SaaS MVPs and markerless AR with computer vision.
- 2004 – 2014. Product Owner / Technical Director at New Vision Technologies, earlier event direction roles — interactive installations, projection mapping, gesture recognition and arena-scale shows.
Tools and fluency
- Jira, Confluence, Notion; Scrum, Kanban, Waterfall
- AI coding agents (Claude Code, Cursor), multi-agent systems, n8n workflow automation
- Unreal Engine, computer vision (YOLO, OpenCV), Docker and Nginx
Education and languages
- M.Sc. in Optical and Laser Engineering, National Technical University of Ukraine “Kyiv Polytechnic Institute”
- Bachelor of Finance and Economics, International University of Finance
- English: professional working proficiency · Ukrainian and Russian: native · Dutch: A2, actively learning
Want the full CV? Get in touch.