Michael Velychko

Cases / Games & Production · 2024

AI-Built Production Tools for a AAA VR Game

On Metro Awakening I built asset validation, reporting and tracking tools with AI coding assistants: 95% less manual review time across 13,000+ assets per delivery.

AI-Built Production Tools for a AAA VR Game
RoleSenior Outsourcing Producer, Vertigo Games
Period2022 – 2024
ProjectMetro Awakening (AAA VR)
StackAI coding assistants, Confluence, custom backend and dashboard

Context

A AAA VR game is built by many hands. On Metro Awakening I ran eight concurrent outsourcing workstreams — 3D assets, performance capture, concept art, VFX, audio, localisation, UX/UI — and more than 13,000 technical and creative assets had to be integrated. The slow parts were manual: checking every delivery, producing weekly reports, and knowing which workstream was blocked.

My role

I managed the vendors, wrote the SOWs and negotiated the commercial terms. I also saw that three recurring problems were really product problems for the production team, and built the tools for them myself with AI coding assistants, without dedicated engineering resources.

What I did

Result