Michael Velychko

Cases / Enterprise Simulation · 2021

Multiplayer Chemistry Lab: Proving Network Sync First

An MVP scoped around the riskiest assumption: keeping complex chemical states identical for every player in real time.

Multiplayer Chemistry Lab: Proving Network Sync First
RoleProduct owner
Period2021
DomainEducation and training, multiplayer
StackUnreal Engine, network replication, VoIP

Context

Can complex chemical states stay synchronised across all clients in real time? Before building an administrative backend we needed to prove that fluid mixing logic does not diverge between players.

My role

I scoped the MVP deliberately around network architecture rather than UI polish, so that the riskiest assumption was tested first.

What I did

Result

Demo